E-sports Law in Poland

Post navigation

Last updated: 13.05.2026

Esports Regulations in Poland

E-sports, or electronic sports, is one of the fastest-growing sectors of the entertainment and sports industries. According to reports, the global audience has already exceeded 900 million people, and revenues are in the billions of dollars. In Poland, esports has gained popularity thanks to, among other things, the successes of polish players on the international stage and tournaments such as the Intel Extreme Masters in Katowice.

However, the dynamic growth of this industry requires a solid legal foundation. Below, we present a comprehensive guide to the legal status of esports in Poland.


What is electronic sports?

E-sport is an organized form of competition conducted using computer games. Unlike traditional sports, intellectual activity, strategy, reflexes, and teamwork dominate over physical activity.

E-sport is an organized form of competition conducted using computer games. Unlike traditional sports, intellectual activity, strategy, reflexes, and teamwork dominate over physical activity.

Since 2017, Poland’s Sports Act has defined sport as “competition based on intellectual activity, the aim of which is to achieve a sporting result” (Art. 2, para. 1a). This means that esports formally falls within the scope of the concept of sport.


E-sports Regulations in Poland – Legal Framework and Key Laws

Although esports in Poland is developing rapidly, its legal framework remains fragmented. There is not yet a single comprehensive law that would regulate all issues related to esports. Individual issues are addressed under sports law, copyright law, civil law, and tax law. In practice, this means that the legal status of esports is partially regulated, but gaps and interpretive uncertainties remain in many areas.

Polish Sports Act and the Legal Status of E-sports in Poland

  • The 2017 amendment allows esports to be treated as a sport.
  • However, there is no detailed definition of esports, which leads to interpretive disputes.
  • The Ministry of Sport views this change as a “symbolic opening” toward the esports community, rather than full parity with traditional sports.

Copyright and Intellectual Property in E-sports

Copyright plays a key role in esports, as computer games and related elements are treated as works subject to special protection. Under the Act on Copyright and Related Rights, games are protected both as computer programs and as complex multimedia works, encompassing graphics, sound, storyline, and interface. These regulations have a direct impact on the activities of tournament organizers, players, and content creators. The regulations address among other things the following issues:

  • A computer game is protected as both a computer program and a multimedia work.
  • Tournament organizers must hold appropriate licenses from game publishers.
  • Streamers and players must respect copyrights for video content, music, and graphic elements.
  • Challenges arise regarding the protection of players’ likenesses and the commercialization of virtual goods.

E-sports Legislative Developments in Poland

In 2025, the Ministry of Digital Affairs established a special Task Force for the Development of Esports Regulations. The goal is to draft regulations that take into account the interests of players, organizers, parents, and educators. Extensive public consultations are planned.

In 2025, the Ministry of Digital Affairs established a special Task Force for the Development of Esports Regulations. The goal is to draft regulations that take into account the interests of players, organizers, parents, and educators. Extensive public consultations are planned.


E-sports Organizations and Associations in Poland

Several key entities operate in Poland that organize e sports competitions and represent the esports community:

  • Polish Electronic Sports Association – registered in the National Court Register (KRS), a member of the Polish Non-Olympic Sports Committee since 2020.
  • Esport Polska Association, Esports Association Polska, Polish Esports League – organizations promoting and organizing competitions.
  • National Esports Team – established on the initiative of the President of Poland, representing Poland on the international stage.

Despite these structures, none of these entities holds the status of a Polish sports federation as defined by the Sports Act, which limits their formal powers and ministerial oversight.


Professional e-sports organizations

Professional esports organizations form the foundation of the industry’s professionalization. Their operations increasingly resemble those of sports clubs or commercial companies-with an extensive organizational structure, the employment of players, coaches, and managers, as well as the conclusion of sponsorship and investment contracts. This nature of operations entails specific legal consequences that must be taken into account from the moment the organization is established.

Legal Forms of E-sports Organizations in Poland

  • Association / foundation – transparent structure, but limited commercial activity.
  • Commercial company – flexibility in attracting sponsors and investors, full accounting and tax liability.

Key Legal Obligations of E-sports Organizations

  • Licenses from game publishers – for organizing competitions and broadcasts.
  • Player contracts – governing rights and obligations, compensation, and termination of cooperation.
  • Rules and regulations – compliant with the law and the requirements of leagues or publishers
  • Taxes and business operations – proper financial reporting, accounting, VAT, and CIT/PIT
  • Data protection and GDPR – when collecting data from participants or viewers.

Esports Tournament Organization – Legal Requirements and Compliance in Poland

Organizing an esports tournament is a process that requires not only technical and logistical infrastructure but also an awareness of legal obligations. Every step-from registration, through broadcasting, to financial settlements-must comply with regulations and be supported by appropriate documentation.

Tournament Rules and Player Agreements

  • The rules must specify the terms of participation, the competition format, complaints procedures, and the use of participants’ likenesses.
  • Agreements with participants should address issues such as prizes, consent for broadcasts, copyrights, and protection of likenesses.

Licensing and Copyright Compliance in Esports Events

  • The organizer needs licenses from game publishers.
  • Broadcasts and streams must respect the rights to music, graphics, and logos.

Esports Taxes and Financial Settlements

  • Entry fees and prizes constitute revenue-they require tax reporting.
  • Cash and in-kind prizes must be valued and accounted for in accordance with tax regulations.

Offline Events and Mass Event Regulations

  • In-person tournaments may be subject to regulations governing mass gatherings.
  • The organizer is responsible for safety, fire safety, and evacuation.

GDPR and Personal Data Protection in Esports

  • The organizer processes participants’ data-information notices and safeguards compliant with GDPR are required.
  • Participation by minors requires consent from legal guardians.

Sponsorship, Marketing and Advertising Law in Esports

  • Sponsorship agreements should govern rights to logos and advertising services.
  • Promotion must comply with consumer and advertising law.

E-sports Taxation in Poland – Income Classification and Tax Rules

Classification of Esports Income

E-sports income may be classified as income from personal activities (Article 13(2) of the PIT Act).

E-sports income may be classified as income from personal activities. This includes prizes, sponsorship contracts, advertising agreements, and streaming.

This includes prizes, sponsorship contracts, advertising agreements, and streaming

Taxation Methods in Esports

Form

Application

Rates

10% flat rate income from personal activities in the EU/EEA

10%

Tax scale

other personal income

12% and 32%

Flat tax

business activity

19%

Tax Exemptions and Business Activity in E-sports

  • Prizes up to PLN 2,000 are exempt from PIT (Art. 21(1)(68)).
  • Regular income exceeding the unregistered business activity limit requires establishing a business, which allows for the deduction of costs (equipment, internet, travel, streaming platforms).

Key Legal Challenges in E-sports – Risks and Regulatory Gaps in Poland

The legal landscape of esports in Poland remains fragmented. Although esports has been formally recognized within the broader concept of sport, many practical issues are still not regulated in detail.

Key challenges include:

  • Lack of comprehensive regulation – esports is governed by a mix of sports law, copyright law, civil law, tax law and corporate law, rather than one dedicated legal act.
  • Licensing of games and broadcasts – tournaments are based on games owned by publishers, so organizers must secure appropriate permissions for competitions, streams and related promotional materials.
  • Status of players – players may cooperate with teams as employees, contractors, entrepreneurs or independent competitors, which affects contracts, taxes, social security and liability.
  • Image rights and personal branding – the commercial value of players increasingly depends on their nickname, image and online presence, so these rights should be clearly regulated in contracts.
  • Sponsorship and financing – cooperation with brands requires precise rules on advertising services, use of logos, exclusivity, reporting and payment terms.
  • Taxes and accounting – prizes, sponsorship fees, streaming income and team payments may be treated differently for tax purposes, so each revenue stream should be analysed separately.
  • Professionalization of organizations – as esports teams begin to resemble traditional sports clubs or commercial companies, they need proper corporate governance, internal policies and financial discipline.
  • Tournament organization and liability – organizers must address rules of participation, prize distribution, player eligibility, complaints, data protection and safety during offline events.

In practice, the main risk is not the absence of law, but the need to apply several different areas of law to one fast-changing digital environment.


Summary: Future of E-sports Law and Regulation in Poland

E-sports in Poland lies at the intersection of sports law, copyright law, civil law, tax law, and corporate law. Although it has been formally recognized as a sport, consistent regulations are still lacking. The professionalization of organizations, clear tax rules, legal guidelines for tournament organizers, and the creation of a dedicated law would allow Poland to become a leader in the responsible and safe development of the esports market.

Expert team leader D&P Legal Michał Dudkowiak
Contact our expert
Write an inquiry: [email protected]
check full info of team member: Michał Dudkowiak